I had the opportunity to demo this project for Game School Online! Check out the stream and listen as we candidly talk about my process and software use. https://youtu.be/uRmv3QfVmtY
Metal Slug X is special to me as it was one of the first games I've played that I remembered stopping mid fight to appreciate the sprite-art on screen. A particular asset design I enjoyed most from it was the SV-001 tanks that you could hop into and wreak absolute havoc with. I enjoyed it so much that now I made my own :D
Here's a PBR study of my SV-002 Tank captured in Marmoset Toolbag. All of the textures and background props were created in Quixel Suite (Mixer + Megascans)