lyndl kempis | 3D.Ronin
lyndl kempis | 3D.Ronin
Freelance 3D Artist & Visualization Specialist
San Francisco, United States

About

I’m Lyndl, founder of 3D.Ronin a creative studio specializing in stylized 3D visualization. From architectural spaces to immersive environments and custom assets, I craft visuals that are technically refined and emotionally resonant.

I work with clients who value clarity, character, and collaboration. When assets don’t exist, I build them. When expectations shift, I raise the bar.

Resume PDF

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Skills

3D Animation3D ModelingCharacter ModelingCreature ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingRiggingTexturingUV MappingGame DevelopmentCharacter DesignArchitectural VisualizationCharacter AnimationCreature DesignHigh-poly Modelingpbr

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
eevee
eevee
3ds Max
3ds Max
Mixer
Mixer
Blender
Blender
Unreal Engine
Unreal Engine
Procreate
Procreate
cycles
cycles

Productions

    • Video Game
      Warpaws
    • Year
      2023
    • Role
      3D - Vehicle Artist
    • Company
      Slipgate Ironworks
    • Commercial / Advertisement
      Asset Modeling for Real World Brands
    • Year
      2019
    • Role
      3d Artist/Project Coordinator
    • Company
      Confidential

Experience

  • Freelance 3D Artist at Restoration Hardware
    Corte Madera, US
    January 2026 - Present

    -Created precise, production-ready 3D models for RH’s product visualization pipeline

    -Interpreted design intent through clean geometry, proportion accuracy, and material fidelity

    -Maintained consistent output and clear communication while collaborating across distributed teams

  • Creative Consultant – 3D Visualization & Architectural Spaces at Sephora
    San Mateo, US
    August 2024 - Present

    - Delivered high-fidelity architectural visualizations for internal initiatives

    - Achieved precise camera matching and realistic rendering using Blender and Photoshop

    - Demonstrated strong self-management and cross-team collaboration under tight timelines

  • Vehicles 3D Artist at Slipgate Ironworks - 3D realms
    Aalborg, DK
    May 2021 - April 2022

    - Created game-ready PBR assets for Unreal Engine based on concept art

    - Collaborated across time zones with artists and developers to meet production milestones

    - Contributed to successful release of vehicle assets featured in AAA-level environments

  • Senior Producer at SteelBlue llc
    San Francisco
    September 2019 - February 2024

    - Produced over 100 stylized and realistic renders for Apple Store Design team

    - Spearheaded asset creation in 3DS Max and Blender; optimized materials with Substance Painter

    - Led client communications and project timelines, ensuring 95% on-time delivery rate

  • Production Asset Project Coordinator at William Sonoma Inc.
    San Jose
    November 2017 - September 2019

    - Managed asset workflows across departments, improving pipeline efficiency by 20%

    - Coordinated production timelines and ensured adherence to product standards

    - Facilitated communication between design, QA, and engineering teams

  • 3D Artist and Quality Assurance at Outward Inc.
    San Jose
    August 2016 - September 2019

    - Modeled and optimized 3D assets using scan data and reference imagery

    - Lit and rendered assets for e-commerce platforms, contributing to increased product engagement

    - Conducted QA and provided feedback to improve asset quality and consistency

  • Character Artist (Contract) at Game School Online
    Mountain View, United States of America
    March 2016 - July 2016

    Character conceptual art for a mobile game

    Low polygonal modeling and character design

    Texture work and rigging

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