I’m Lyndl, founder of 3D.Ronin a creative studio specializing in stylized 3D visualization. From architectural spaces to immersive environments and custom assets, I craft visuals that are technically refined and emotionally resonant.
I work with clients who value clarity, character, and collaboration. When assets don’t exist, I build them. When expectations shift, I raise the bar.
-Created precise, production-ready 3D models for RH’s product visualization pipeline
-Interpreted design intent through clean geometry, proportion accuracy, and material fidelity
-Maintained consistent output and clear communication while collaborating across distributed teams
- Delivered high-fidelity architectural visualizations for internal initiatives
- Achieved precise camera matching and realistic rendering using Blender and Photoshop
- Demonstrated strong self-management and cross-team collaboration under tight timelines
- Created game-ready PBR assets for Unreal Engine based on concept art
- Collaborated across time zones with artists and developers to meet production milestones
- Contributed to successful release of vehicle assets featured in AAA-level environments
- Produced over 100 stylized and realistic renders for Apple Store Design team
- Spearheaded asset creation in 3DS Max and Blender; optimized materials with Substance Painter
- Led client communications and project timelines, ensuring 95% on-time delivery rate
- Managed asset workflows across departments, improving pipeline efficiency by 20%
- Coordinated production timelines and ensured adherence to product standards
- Facilitated communication between design, QA, and engineering teams
- Modeled and optimized 3D assets using scan data and reference imagery
- Lit and rendered assets for e-commerce platforms, contributing to increased product engagement
- Conducted QA and provided feedback to improve asset quality and consistency
Character conceptual art for a mobile game
Low polygonal modeling and character design
Texture work and rigging