Welcome to Project Davao. A passion piece and a work in progress.
An art piece I'm currently creating on Blender and homage to a little known city that I grew up in back in Philippines. Thought it would be nice to document the process and write down some of the challenges and triumphs during this journey.
I started this project early January of this year (2023) and I've been on and on off with it since. I wanted to keep this stress free and put in the time whenever outside of work. This was meant to be a setting for a short music video I was making for an Armored Core piece but as the time went on and the scene become more elaborate, I decided it deserved its own post and title. So here we are... with a blog instead...
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00_Pre-production:
Before any project its customary to spend a little bit of time gathering references and inspiration for my work. It wasn't very hard as I already had a vibe I was trying to go for. So I spent a couple of hours hand picking my favorite scenes to reference from. I am generally looking for great examples of lighting and atmosphere, but also examples for level of detail. Helps to ask myself questions like; How dirty is the street, or do I want trash flying everywhere and how much of it?
01_ From Scratch:
2023-02
Now that I got some references to go from I started filling out the city with basic shapes. Some boxes and cylinders represent various buildings that I will later flesh out as we go. Adding a few then removing a couple, playing it loose until I get a nice overall silhouette that I generally like. I like to fix and update elements of the piece along the way, it helps me from being stuck on one thing.
02_The Market & Plaza:
2023-02
Spent more time fleshing out the buildings that's most visible to the camera. Wanted enough detail to make out what each building was without overcommitting to any one idea. I went with a groceries market and a small bar in one block then another plaza across the street. Aside from reference I am also using my own memory from my time there. This freedom of creativity allows me to add as much fun stuff as I like.
03_ a Hotel, Mall, & a Night Market
2023-02 (Sounds like the beginning of a joke... )
While the shape of the building might represent what I want them to be, like in real life there needs to be some kind of advertisement. Making sure that the viewer knows what they're looking at is important. To do that I try my best to elaborate on everything in sight. Add signage where it makes sense, add business names, food, and things that are commonly seen in that region.
04_ South East Asian Vehicles.
2023-03
Had a blast doing research and making these vehicles to populate the scene with. Also had a nostalgia trip about holding on to my dear life as I rode in several versions of these growing up there. Not the safest but I promise you will get to where you need to be.
05_Local lighting
2023-03
With a little help from Google I looked up the local altitude and plugged the numbers into a Sky Texture node and fed that into my background.
06_ 4 Months Off
2023-07
At this time I spent it focusing on my personal life and health. I travelled with family and friends and did a lot of other stuff outside the world of art. However, coming back into a large project like this one after being off for so long can feel really overwhelming, but I have a plan.
To make this as easy on myself as possible I started off modeling the smaller items like books, trash-bags, bottles, and pottery. Re-reading my own posts and progress to get up to speed. I don't think it took long to get back into the groove of things.
07_ Basic Materials
2023-08
Started applying basic materials to the scene. Also added emmisive materials to a few of the windows and a couple of spotlights to give it some life.
08_ Materials and atmosphere
2023-11
09_ om leh du Foliage
2023-12
Although there is already a lot in the scene there is still so much more I can do to liven up the place.
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Work in Progress - Updated live - Please come back for the sweet updates.
2024-03 - upcoming uploads:
-Graphic design
-more environment props
-flesh out the scene to be more "alive" with world building elements