Stylized But Deadly 3

General / 10 April 2026

Welcome back!

Here's yet another round of stylized art I've created recently. Done mostly for fun and on my free time outside of work and personal responsibilities. I wanted to challenge myself and make some pieces I truly enjoyed from IPs I loved. I hope you like it as much as I did creating these.

Gray Fox - Metal Gear series

Possibly the coolest character design in gaming history in my opinion. I loved every interaction and drama that revolved around this cyborg ninja the first time you meet him in an office. I created this mini-environment based on that stage


Created to look like a toy you could maybe find at a hobby shop. I had a great time designing it's diorama and stylized appearance. 

Zero - Mega-man Zero series

Keeping the theme of Cyborg Ninjas - this series had an iron grip on me when it released for the Gameboy Advance. Spending countless nights and draining so much AAA batteries in the process. The diorama is based off of one of the environments you play though in the series

Mortal Kombat Cabinet


I remember getting in a lot of trouble with my parents as they watched me and my brothers perform Fatalities and Brutalities on the SEGA genesis version of MK3. This was the moment they realize that games aren't just for kids. I pretty much had to sneak around to play this one in the middle of the night. The diorama is styled after the Arcade cabinets that used to be everywhere

Most of these pieces each took an average of about 35hours to create in Blender! 

If you made it this far, thanks for reading my post! I hope you enjoyed looking through my Art. Check out my Instagram for more of these kinds of 3D art pieces: https://www.instagram.com/3d.ronin/


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Stylized but Deadly 2

General / 12 February 2026

Here's another round of stylized art I've created recently. Done mostly for fun and to see what I could do with Blender. I wanted to create an art style that I enjoyed and can get behind. Here are a couple of my Stylized Art pieces.

Link's Game & Watch


I've always liked the Legend of Zelda franchise growing up. I started with Wind Waker on the Gamecube, I played all of the games released since. 

I've always enjoyed the art direction of the Legend of Zelda franchise and I wanted to make a proper homage to them. I think the world and the inhabitants of Hyrule is exceptionally fleshed out, so I closely followed the source material, but only stylized it to appear toy-like.
This piece was created entirely in Blender. 
6.15hrs of real-time modeling. 

Bardock This next piece that I used for exploring stylized character proportions. Was a lot of fun making this one as I am a huge fan of the franchise.


References for Bardock was taken from the Dragon Ball Super Broly movie. You can even see the Freeza ball from the movie in this render.




30hrs created entirely in Blender.

If you made it this far, thanks for being here! I hope you enjoyed looking through my Art. 
Check out my Insta for more of these kinds of art pieces: https://www.instagram.com/3d.ronin/

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Stylized but Deadly

General / 28 April 2022

I thought it would be fun to share some of my past work that helped paved the way for the new. Enjoy!

Xenogears was a PS1 classic jrpg. I was a huge fan of the giant robots you got to pilot in the game but I never got far enough to finish it myself. The story I think was cool and the mechas were even cooler.
Lance A Little was a character I made for a side scroller game that never became. Still cool tho.

Oni Brothers was one of my first attempts at making Character Art in 3D. This was for a class assignment I believe... honestly its hard to remember.

These were personally a couple of my own favorite pieces inspired by the TMNT universe.
These pieces were up on my portfolio page at some point but I feel they misrepresent my art style of today. Stay tuned for more art.
-Lyndl

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Toy Box Home - a quick study

General / 15 April 2022

Started this project back in 2020 when I was brushing up on my Blender knowledge. I wanted to do something fun while learning so I decided to recreate an art piece into Blender as a challenge. I was doing nothing but furniture models in 3d before this so I was ready to try something new.

I found this: Credit to the original artist (they deleted their socials)

so... Easy enough - I quickly blocked in the scene and did my best to keep it simple by sticking to mainly primitive shapes modeled loosely. I wanted to capture the effortless simplicity of the design without looking like I put literally zero effort. Then I added a clay material to everything to give it a miniature kind of feel to it. Now it looks extra fun.

Spent some time dialing in the lighting and decided on a warm kind of tone, to feel homey. Even hand drew the posters against the wall by the computer to take the piece that much further. (lazer sounds) 


Final Render: Blender/Cycles

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Also, shout-out to Scotty Lord. He attempted a more realistic approach to the same art piece. These awesome renders are his!

Thank you for reading.


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