Breath in the Corner
Breath in the Corner

This piece is a high‑resolution render centered on a cozy upholstered chair, created as a personal exploration in realism using Blender’s Cycles engine. My focus was on refining material response, balancing light, and crafting a cohesive composition that feels both inviting and intentional.

Set dressings and materials were sourced from Poliigon and then customized to align with the mood and narrative of the scene. The chair itself was modeled entirely in Blender, serving as the anchor for the vignette and a study in detail, proportion, and atmosphere.

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